Pages

 photo img_03.jpg  photo img_04.jpg  photo img_06.jpg  photo img_08.jpg

Thursday, 27 July 2017

A Drink For You!

So, as mentioned in my last review of Wish Studios `That's You!` - Me and and a few of my friends have been thinking up some drinking rules that will amplify it's fun and serve as a great way to spice up pre-drinks before you head out!

To start with, go and fetch your favourite alcoholic beverage. Some of these rules involve large intakes of alcohol so make sure you know your limits, and pick a drink that won't leave you paralytic.

My Drink of choice?


Trusty old whiskey. However there's nothing wrong with taking the weaker option (even if spirits are just more fun).

The Rules

So let's crack on with how these rules work. If you haven't played That's You! I suggest giving my review of it a quick read as these rely on understanding how the game works.

1) Whenever that beautifully filtered mug of yours is selected as an answer, you've got to take a drink buddy. (in cases of even splits - every player selected takes a drink)

2) Be it in the school, the bar, or on the train, if it's your category and everyone's just laughing at how well or little they know you - you've got the power. Throughout your round, at any point, as many times as you want, you can yell "DRINK" or whatever word you like, causing every participating player to drink. (Be respectful. No one likes annoying repetition).

3) If you're the odd one out, you've gotta pay. Upon answer revelation if it turns out that you were only in your answer and no one else agreed then it's time for you to drink buddy.

4) Following on from that, if you also happen to use a joker for this answer then down half your drink there and then.

5) If everyone picks you, take a moment to drown your sorrows by drinking 3 times.

6) For the `Word` and `Drawing` rounds, if you're drawing gets the most votes as funniest/most relevant then you get to nominate someone else to drink - along with how much they have to drink.

7) So that everyone gets a chance to drink at least once per round, whenever you get a new joker - take a drink buddy.

8) And the last rule requires a little bit of trust. If you get cocky and end up depleting your supply of jokers, you must admit this to your group and proceed to drink!

That's all for these rules. Nicole Aitken, Matthew Case, and myself tested these rules just the other day and I assure you they'll definitely get you at least tipsy! The more people the more chances to drink so try and get a party of six together! (more than six don't worry, just divide into teams of two per player).

If any of you do try these rules I'd love to know what you thought and if you have any recommendations! Drink responsibly and try not to kill one another.

Wednesday, 19 July 2017

It's All About You!


That's You!

Firstly, sorry for the long break, I didn't have my games to play in Norway (it was beautiful hell). Secondly I'm back with a review of PlayStation's new That's You!

Released on the 4th of July and created by Wish Studios, That's You! is a multiplayer party game for the PlayStation 4. Featured free for PlayStation Plus members during July, That's You! starts off the new upcoming PlayLink games, which feature being able to use your smartphones as a form of playing party games in a more accessible manner, coming to PS4!

Monday, 20 February 2017

Absence

I apologise for my absence as of late.

Currently I'm taking part on an exchange in Norway to further my journalism education - unfortunately this means I have only my 3DS and Vita with me, with limited games, and no wifi that they can connect to in order to download games.

However, I'm going to aim to keep doing what I used to and write reviews and opinion pieces based on games I've previously played, and any chances I get to write about new games I will definitely jump on!

Monday, 19 December 2016

For the Sake of Love


Shadow of the Colossus

Published and developed by Sony, Shadow of the Colossus was the spiritual successor and believed prequel to the popular Playstation 2 title Ico. Featuring similar graphics and continuing the fictional language used within Ico, Shadow of the Colossus follows limited story line - instead focusing more thoroughly on the open worlds lushous design and it's unique gameplay mechanics.

In the bitter sweet style that Ico contained, Shadow of the Colossus follows Wander as he desperately tries to find a way to bring his deceased love Mono back from the dead. Accompanied by his trusted steed Argo, and armed only with a single sword and a Bow and arrow, Wander aims to slay the 16 Colossi as commanded by a mysterious voice within the shrine of worship, in order to bring Mono back into his life.

Remade for the PS3 in full HD updated graphics and slightly better controls, Shadow of the Colossus has been a game loved by it's fans for many years, developing an almost cult like following.

Monday, 12 December 2016

The Curse of Grief.



Koudelka

This little gem of a PSX game was released in 1999 by the game company Sacnoth. It was on four discs and featured a chess like battle system with a unique but interesting set of weapon and magic usage. It followed three main characters journeys into a Gothic monastery filled with frankly disgusting monsters with surprisingly depressing back stories that genuinely drag you into further into the world of Koudelka. The lesser known prequel to the popular RPG series Shadow Hearts.

Based in Wales, specifically Aberystwyth Koudelka follows primarily the story of... you guessed it! Koudelka, whose draw to the Nemeton monastery by the spirit of a girl named Elaine. Once she gets there she finds a thief named Edward in a dying state. After a frankly creepy confrontation with a twitchy werewolf creature, she heals Edward and continue into the Monastery with him accompanying her. Further in they find the annoying and overly religious (and not the nice kind) Irish James.

Monday, 5 December 2016

Microwavin' with Mamorin!


Tokyo Mirage Sessions #FE

Tokyo Mirage Sessions #FE is a Japanese role playing game developed for the Wii U by Atlus and published by Nintendo. The game released in Europe and American in June of 2016. It's primary selling point was the fact that it was a crossover between the two successful titles Fire Emblem and Shin Megami Tensei.

In modern-day Tokyo Idols are under threat by evil entities known as Mirages. These entities wish to absorb the performa (really original there Atlus) that humans generate through their creative outlets - and as such have been causing idols to disappear. Focusing on a group of make-shift and professional idols who have also managed to link themselves with friendly Mirages, the story line primarily focus's on finding out why exactly the Mirages are after human performa, and who is behind the attacks on idols.

Honestly crossover is a very loose term. While the game does feature characters directly from the Fire Emblem series as the friendly (and some enemy) Mirages, Tokyo Mirage Sessions #FE features very little of both games. Other than the physical attributes in battle, and the few Fire Emblem characters, Fire Emblem is barely to be seen in the game. And as for Shin Megami Tensei, the most we really get to see is the odd Jack Frost symbol, and skill names take directly from the Shin series. Still, despite it barely classifying as a crossover, it does play surprisingly well.

Monday, 28 November 2016

Endure and Survive


The Last of Us

Created by Naughty Dog and release originally for the PS3 comes the master piece that took the gaming world by emotional storm. The Last of Us. Now it's been a while since it's release however it's still got an incredibly huge following with the remasters of it on PS4

Following the story of an ordinary Texas man named Joel as he simply tries to survive in a world ruined by a (very realistic and scarily possible) fungi based infection, The Last of Us brings the player on an enormous and emotional journey across apocalyptic America in the hopes of finding a cure. Accompanied by a spunky teenage girl who only knows the world as it is, Joel suffers from memories of his past designed to tug at your fragile heart strings.

For the first time in a long while, The Last of Us brings gamers an actually fleshed out and incredibly long game, without using side quests and open worlds to make up for the lack of a story line. Very much story driven, The Last of Us still manages to incorporate some pretty great gameplay elements with fight or flight mechanics for every kind of player.

Graphics don't necessarily have to be amazing to make a great survival horror (just take a look at HellNight for example) but Naughty Dog really put their all into making The Last of Us a visually pleasing experience, alongside a genuinely terrifying one. With some of the areas of ruined city mixed with overgrown plant life being so detailed they actually leave you just taking a look around at the world as it is now whenever your given a chance.

The Last of Us uses a great mechanism to incorporate effective stealth options within it's gameplay - even if it is pretty unrealistic. The option to `listen` that suddenly turns Joel into a weird bat hybrid works pretty well at giving the player a great set of options in every situation. With the use of the listen option you can effectively gauge whether or not it's worth (or even possible) charging in guns blazing to get rid of the enemies, be they infected, clickers, or people, or whether you should slowly take them out with stealth attacks slowly but safely. It also gives you the opportunity to just nope the hell out of there and do your best to stay hidden. This means that no matter what style of player you are, you've still got a way for you to effectively play the game.

The fighting mechanics while annoying at times, do well to keep you on your toes. Ammo is genuinely scarce, and pipes and planks will break )some how even axes just break after one use) so you really need to consider your battles. Is it worth wasting your only use of a one hit kill melee on an enemy you could easily avoid? It all works in giving you the choice. Something I think is a great aspect in a game as it doesn't shun or penalise anyone who plays differently. The gun shots and cover system also works in a realistic manner, enemies aren't just going to stand there shooting at you and leaving themselves completely open to attacks - you have to lure them or trick them. Or just charge in and deck 'em.

The plot to The Last of Us is interesting and a very good development on the `mean guy turns good while doing reluctant good deed` trope. And the DLC only served to make the story more emotional from an entirely different perspective - as opposed to simply being a way to keep getting money. However, the story does have some aspects that just didn't sit right with me.

Without a doubt the first 20 or so minutes of the game are genuinely heartbreaking. But what follows comes across as a bit dis associative. We're forced into a twenty year jump to see where Joel has ended up after the outbreak initially started. Which I guess is fine, it doesn't necessarily not work or ruin the game. Nonetheless it does leave you sort of feeling left out. You've missed these twenty years, you joined in as everything went to hell and now your just... twenty years ahead. Still, it works in basically summing up `well hey look the world has basically been screwed`, but certain plot elements found later in the game display the fact that Naughty Dog had plenty of opportunity to add a nice middle part between this jump, featuring some of the horrors that Joel and his brother Tommy faced as they simply tried to survive. But that may have simply made the game too long.

While the infection is prime aspect of the game - it does feel more like a simple backdrop so that Naughty Dog could place it in some kind of apocalyptic setting. Throughout the game your mainly faced with the (far over used and frankly dry) `the humans are worse than the infected` concept. Where you mainly face off against the corrupt police who just don't know what to do anymore, or the horrendous scavengers who don't care what heinous acts they commit provided they survive and have some fun. It was a nice concept when it was first introduced, however by now it's practically in any survival horror media text that has even the slightest form of a zombie or infected plot. Honestly I'd rather they play a smaller aspect in the game, and make the horror of the Clickers and infected the main fear in the game.

Still, with that said Naughty Dog did do a great job at making very morally terrifying scenes with the remaining humans - taking full advantage of the horrors that humanity are fully capable of, to really get under the players skin and make them shudder.

Overall, despite having some unrealistic aspects that slightly bring you out of it's immersive world - and some very minor issues with plot - The Last of Us was a game that deserved every bit of fame and recognition that it received. It brought a new breath of life into the survival horror genre without skipping out on story and atmosphere for simply large amounts of gore and shock.