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Sunday 26 November 2017

Animal Crossing Pocket Camp Review: Camping fun!







Animal Crossing: Pocket Camp

   Animal Crossing is a well-cemented game Nintendo platforms. Even those who don't necessarily play games that often will most likely have at least had a DS so that they can get a daily dosage of Animal Crossing in their lives. Primarily designed to be a more of a quiet stress reliever as opposed to an actual game - Animal Crossing lets you design your own home as you see fit, walk around the calming scenery, and take part in recreational activities; fishing, bug catching, fruit picking.

   With the introduction of their first mobile game, Animal Crossing: Pocket Camp puts you in charge of a campsite, as opposed to the usual town. Players are given a few areas they're allowed to visit, each with a different collectible item. Breezy Hollow has a selection of different fruits for players to collect, which grow back every 2 hours. While Sunburst Island gives the player the typical Animal Crossing bug-catching net, for them to sneak up on unsuspecting butterflies and bugs to capture.





   While in previous Animal Crossing games this stuff would either be sold to the leech that is Tom Nook (constantly putting you in debt) this time around they're primary use is for requests. Each animal camper in Animal Crossing will request things from you three times (you can use pay to play request tickets in order to unlock a further 3 more requests) completing these will award you with the in-game currency of bells, and crafting materials, whilst also helping you to rank up your friendship with each animal slowly but surely. The friendship system, which goes hand in hand with the leveling up system, adds that little bit of competition against your friends. Leveling up gives you more furniture which you can craft with the help of those handy materials they just happily give you for a couple of bugs or fish. Along with unlocking more animals for you to make friends with! How cheery.

   Instead of the typical home that you get to style up how you like, this time around you have your very own campsite for players and animals to come and appreciate, along with your very own camper van! One of the biggest cons within the game is that to convince animals to come visit your camp, you need to constantly craft furniture you might not even like just to temporarily place them in your camp just so they'll come and tell you they like your camp. This takes up time and doesn't actually do much other than literally let that animal come and sit in your camp.



   The biggest annoyance within Animal Crossing: Pocket Camp is the market place. Replacing your handy Tom Nook store and Able Sisters Boutique is a small area from which you can buy 3 items of clothing or furniture items at a time. That's right. 3. This gets incredibly frustrating when the market only has a set of hairpins for you to purchase and you have to wait a while for it to refresh in the hopes that just MAYBE a t-shirt or jacket that you like might just be available. Still, this is an annoyance in a game that's otherwise highly addictive and fun. When I say highly addictive I mean it, you can very easily spend a ridiculous amount of hours playing this Animal Crossing and not actually be sure what you've done or achieved.

   To summarise this is a perfect time waster while you're waiting around or bored at work, and great to play against friends in a fight for the best campsite! Just beware of the annoying elements in it and focus on the good!

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